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Post by Rincewind on Jul 6, 2010 10:58:46 GMT -5
OK, so the third Sunday of this month is July 18th. That's the regular game day, Six Feet Under from 12-5. Any problems?
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Dmitri
Land Owner
D&D Geeks of the World Unite!
Posts: 1,466
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Post by Dmitri on Jul 6, 2010 11:28:48 GMT -5
That day is OK for me.
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Post by Dragonsrule on Jul 6, 2010 18:23:10 GMT -5
Works for me, and I should have my copy of ToH for 4.0 by then.
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on Jul 6, 2010 23:28:16 GMT -5
Alright, good. I asked off for that day and can't swing an earlier date.
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Post by Rincewind on Jul 17, 2010 3:49:06 GMT -5
OK, I'll see you all tomorrow at Six Feet Under Games! I look forward to looking at Dragonsrule's book, too!
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Post by Dragonsrule on Jul 18, 2010 22:53:52 GMT -5
Well, since Tyler didn't post anything, Dave you missed out on a fun session. I literally sent myself to HELL. LOL. Then Tyler decided to send Ungrum and Hank to me. Alas poor, Bailey, the Factorum, or whatever he was, got the juices sucked out of him and died.
Of course before that, Hank was just about to be minced Hank, he was at -8, before I could get into the room to Heal him.
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on Jul 18, 2010 23:37:19 GMT -5
One-shotted by an 80 damage Horrid Wilting. Alas, poor Bailey, we hardly knew ye. (he was a factotum by the way)
I'm still open to suggestions about what class to take next. I had a thought initially, but I'd just be stepping on Maxin and Johann's toes with my cloistered cleric/contemplative.
My thoughts are thus: We have HP damage very well covered by Hank and Ungrim, who are still alive for some damn reason. Johann and Maxin cover heals and buffs excellently. I'd rather not play another skill-based character, so my main idea is a battlefield control psion. Holding and debuffing powers as well as walls and shields. If you guys have any input on other roles I could take up (and especially a reason this guy would be in hell) it'd be much appreciated.
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Post by Dragonsrule on Jul 19, 2010 10:15:33 GMT -5
How about a straight up, normal character. Don't try and mini-max a character. A straight Ranged Ranger would be nice. Plus I don't think Tyler wants any Psions in campaign. They are alot simpler in 4.0 than 3.5. Or even a normal Rogue or Scout.
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Post by Rincewind on Jul 19, 2010 12:49:25 GMT -5
Well, you can do a psion, but make sure you have the rules memorized backwards and forwards. I've studied them and Dmitri has played one and they're definitely not easy.
Keep in mind that you'll be making a character who will meet the party somewhere on Acheron. As such you could go with an unusual race if desired, as long as it made sense.
Oh, and Ungrim would almost certainly be dead if he hadn't spent most of the battle invisible.
I need to give out XP. There's no more treasure, due to how things ended, but that should be easily remedied in the near future. Devils tend to hoard things nearly as much as dragons. I'll try to post a little something that you can start some RP on when I have access to my books- Acheron wasn't planned, but made sense as a temporary refuge for Raban for various reasons.
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on Jul 19, 2010 12:58:41 GMT -5
Unusual race was what I was thinking. Do you allow level adjustment buy-off, Tyler? Basically that means that at a level gain every so often, I spend my XP on reducing my level adjustment instead of gaining a new level (this reduces my XP to the minimum for the level I currently have). This makes LA less painful at higher levels. You can find full rules on it in Unearthed Arcana if needed.
As for Kevin's post, I might combine the two and make a bow rogue. That's a pretty good class concept and tends to work out fairly well.
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Post by Dragonsrule on Jul 19, 2010 23:07:51 GMT -5
Hey, you could even go with a Tiefling. Makes a good rogue. I guess we get to "rescue" his character again, but how will Dave's character make it to Acheron ? As if Tyler wasn't having enough fun with all the Undead monstrosities, he was throwing at us, I now give him a reason to throw Devils at us.
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Dmitri
Land Owner
D&D Geeks of the World Unite!
Posts: 1,466
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Post by Dmitri on Jul 20, 2010 7:13:41 GMT -5
Why wouldn't he min/max his character? It's not like any of your characters (yea, Roc, I'm looking at you!) have been designed to maintain a "balance of power" within the party... I think a rogue or scout could be cool... in a party like ours, though, I would stay away from a "ranged ranger"... your damage output will be nill beside that of Hank or Ungrim, not enough to make much difference...
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Post by Dragonsrule on Jul 20, 2010 8:59:59 GMT -5
Other than the fact he was a Half-Dragon, we was a straight Favored Soul. OK, he had the 1 level of Fighter, since that is how he started. Never looked at 10-12 books plotting out the best path. Looked at a few for best possible spells for party, but that was it, and took the Level adjustment. Now my Minotaur/half-dragon was just a monstrosity, but was really fun. He could deal massive damage, but would be really easy to kill, because of the LA. 5 less HD make a big difference as you level up. Besides, WoTC made the 1/2 Dragons a race in 4.0, the Dragonborn. Although not nearly as powerful, it is still a nice race to play.
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on Jul 20, 2010 10:44:46 GMT -5
I was considering making a Shadow Elf (SRD elf with the Shadow template from Lords of Madness, basically from the plane of shadow) but the Shadow template is a tad ridiculous, especially with its signature ability, shadow blend, which causes the character to blend into the shadows for total concealment in any condition besides full daylight. It's got a bunch of other very nice special abilities and is only +2 LA. I really like the concept of it, so I might post a modified (heavily nerfed) version here for use.
Shadow Creature Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Shadow creatures encountered on the Material Plane have the extraplanar subtype and are native to the Plane of Shadow. Speed: As base creature × 1-1/2. Special Qualities: A shadow creature retains all the special qualities of the base creature, and also gains the following: — Resistance to cold equal to 5 + 1 per 2 Hit Dice, to a maximum of 15. — Darkvision out to 60 feet. — Low-light vision. — Shadow Blend (Su): In shadowy illumination or total darkness, a shadow creature can disappear into the shadows, giving it concealment. This concealment affects even attackers with darkvision or blindsense/blindsight.
Shadow creatures also have one additional special ability for every 4 Hit Dice they possess (minimum of one additional ability) chosen from the following list: — +2 luck bonus on all saving throws. —Cause Fear (Sp): 1/day. Caster level 5th. The save DC is Charisma-based. —Damage reduction 5/magic. —Evasion, as the rogue class feature. —Mirror Image (Sp): 1/day. Caster level 5th. —Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th. If the base creature already has one or more of these special qualities, use the better value. Skills: Same as base creature. Shadow creatures gain a +4 racial bonus on Move Silently checks. Level Adjustment: Same as base creature +2.
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Dmitri
Land Owner
D&D Geeks of the World Unite!
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Post by Dmitri on Jul 20, 2010 12:45:23 GMT -5
Didn't they nerf it already? It might have been in the Tome of Magic, but I remember seeing one of these somewhere else, too - without some of the stupid powerful stuff as part of it.
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