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Post by grond on May 10, 2010 21:08:34 GMT -5
As long as my place works for everyone, PM me if you need directions.
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Post by Tomas on May 11, 2010 6:56:30 GMT -5
Now I just have to remember not to go out in automatic mode and end up at SFU. Tom
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Post by Dragonsrule on May 19, 2010 16:09:32 GMT -5
Sorry all, but too many people need off that weekend. OK, not need but want off. I was set to go in at 6pm and make game, but I forgot about daughter playing baseball. I could be selfish and not have her play, but I can't do that. So I am going to work in the afternoon, so easier on wife to take me to work and her to her game. Plus my wife will need car to go to work, that night and I don't know what time I would be done, if I worked in the evening.
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Post by grond on May 20, 2010 17:42:03 GMT -5
OK, for everyone, does this change the proposed day and venue for the May LGG3 game? I need to know as it could affect my vacation scheduling, but I am OK either way it goes.
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Post by Tomas on May 20, 2010 18:00:01 GMT -5
The only change that would work for me would be to cancel. I doubt Tyler wants to that really.
Tom
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on May 20, 2010 20:04:15 GMT -5
Man, healerless in the tomb of horrors.
Oh well, you've got to keep priorities straight. See you next month, Kev.
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Post by grond on May 20, 2010 20:26:15 GMT -5
The only thing I can think of would be to postpone the game until early June, but that is stretching things a bit thin on my schedule I think, so my house on the 30th it remains then?
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Post by Rincewind on May 21, 2010 21:24:15 GMT -5
Yeah, sorry, Dragonsrule, but I think you'll probably be there for the final confrontation. This thing takes a while to slog through- at least, if you want to get to the end alive, heh. On the plus side for the others, a healer isn't as vital for most of the Tomb of Horrors as it could be. Most of it you either survive or it pulls your intestines out through your nose and strangles you with them. Now the boss fight- that's where you'll need healing.
Anyway, I'll see most of you on the 30th at Grond's house. I think we've changed the date for next month as well, so just double-check that it still works for everyone!
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on May 30, 2010 19:48:55 GMT -5
RIP Croghan Bear-blessed. Truly he was one of my best-made and worst-played characters.
I've lined up a few options for my next character: 1. A hyper-optimized-for-healing cleric. I only need Complete Champion to give this guy the ability to heal everyone to half HP for free and have access to what is essentially Lay on Hands, all before the use of his spells. No offense meant to Kevin, but with my schedule I can show up more regularly and, as I found out today, a barbarian with UMD doesn't function well as a backup healer.
2. An erudite psion, probably designed for high AC and battlefield control rather than damage-dealing.
3. A warlock. Just because I've never played one and the roleplay potential (as well as the lack of vancian magic) seems interesting. Maybe move into Eldritch Disciple (Cleric/warlock gestalt PrC) for the aforementioned healing role.
4. A scout (not a rogue again urgh). The party desperately needs a trapfinder and scouts are a lot more fun to play than rogues.
If anyone else has thoughts on my next character, please post them. I'll be glad to consider them.
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Post by Dragonsrule on Jun 2, 2010 20:49:05 GMT -5
Everytime I miss a session in Tomb of Horrors, someone seems to die. LOL
And for all you Haters, in July, Tomb of Horrors will be released in 4.0. I am more than willing to buy it and run it. It will entail a little bit of history with it, along with the Tomb itself. Trust me, I bet it will be just as Deadly.
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on Jun 3, 2010 5:55:47 GMT -5
I've settled on a Factotum as my next character (uses a pool of inspiration points, refreshed at each encounter, be it puzzle, social, or combat, to survive and be useful) and am currently in the process of equipping him and deciding how to spend his feats. He is basically able to be used in any situation. I can backup heal for Johann, I can find and disable traps, and I have ranks in basically every skill (because literally every skill is a class skill for Factotums). In addition, I can use those points to be a good bit more survivable than Croghan.
There were a few things that could be done, like taking ranks in Iaijutsu Focus (Oriental Adventures) for some ridiculous damage or multiclassing into Chameleon (Races of Destiny) to be even more versatile, but I figured I'd rather keep this guy simple and leave the cheese at home.
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Post by Rincewind on Jun 6, 2010 22:30:47 GMT -5
Um, yeah, I'll need to know what the hell any of that means first, Steve. No clue here.
Anyway, this past session:
My statement that a healer isn't _as_ needed in the Tomb comes back to kill the bear warrior (oops).
The party explored some of the colored globes, didn't actually poke their heads into any of the spear traps, but the Favored Soul and the druard thing Dmitri's running ran afoul of a mind-controlling demon and were elsewhere for the session. The three remaining party members defeated a demoness in the room formerly occupied by the brain-in-a-jar, and then the wounded party travelled through a long tunnel to a dead end. Hank took out his frustration about this on the wall, which crumbled into an opening to a new room.
The tunnel was then found to open into a strange cathedral, with a skeleton pointing toward a misty doorway and an altar and some jugs. Opening the jugs, the party found nothing, then an amorphous demon which mortally wounded the bear warrior with its many tentacle attacks, then turned to chase down Ungrim in a large spider form. It was felled soon after, and Ungrim managed to heal the bear warrior just in time for him to regain consciousness, realize that he was turning back into a human and losing his extra constitution buffs from being a bear, and die.
They then noticed a strange red gem on the altar. Ungrim touched it, and it began emitting a strange force which sucked the two surviving party members inside the gem.
Once there, they found themselves in a crystalline labyrinth with no light. The ceilings were 10' high and the corridors were 5' wide. After some time in the maze, they came across an old, ranting woman later identified as the Lady DeWinter. She had apparently been in there some time and was waiting for a ransom to be paid to the Shadowmage Raban. They took her with them and, after some amount of searching, noticed a dead end with a ceiling 5' higher than normal. Ungrim tried to fly up with his magic, and found that his spells were inoperative within the labyrinth. He then had Hank lift him up to see some strange marks that they had noted on the ceiling.
The marks were found to be some sort of magical sigil that needed to be activated in the correct order- a strange square with straight lines coming from each of its 4 sides, a dark sun, and a round object casting a shadow. While puzzling these out, a new visitor stumbled upon them- Magister Magus, who had been trapped inside by Cedric's adviser, Gaire. He helped them with some history, and they concluded that the sigils represented something about the shadow mage- his origins/past in the shadow, his recent past in the dark sun as the Archmage Soldan (Soldan meaning Dark Sun in the old language), and his current state, represented by something Hank feels may be something called a "microchip".
Magus advised them that opening an exit to the prison will most likely free both themselves and any other current residents- but that history shows that this gem has been used to trap other nasty problems in the past. They pressed the shadow, the sun, and the microchip, and found themselves all back in the Tomb of Horrors, with the druard and the Favored Soul beside them once again, as well as Magister Magus and the lady DeWinter.
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Steve
Braggart
THAT'S A STATISTICAL ANOMALY!
Posts: 148
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Post by Steve on Jun 7, 2010 7:24:52 GMT -5
Oh, sorry. Factotums are a base class you'll find in the Dungeonscape sourcebook. Their basic idea is that they try to learn how to do just about everything to a small degree because it might come in handy some day. Almost all their abilities require the use of their inspiration point pool to add their int modifier to something (in the case of skill checks, add their class level). I'll give you a table of class abilities if you need it.
EDIT: And don't worry that it's unfamiliar. Factotums don't have a new magic system or set of abilities to learn. They just use the core systems.
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