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Post by rincewind on May 2, 2006 11:26:40 GMT -5
Vera's got a pretty good idea, there. I think I got about 2 character backgrounds from the group (I remember Vera and Olrac making them) so if anyone else wants to post their character's background here, we'd like to see where you're coming from. Even if, in the case of Hank, it's a McDonald's dumpster.
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Post by grond on May 2, 2006 20:49:05 GMT -5
BK all the way.
Hank is very miss understood. He's the big kid that likes to beat up everyone, or kill them if he gets carried away. No really, Hank has one goal in life, to continue to get better at killing. He lives his life under one basic code, strength speaks for itself. Unfortunately, this code, as mentioned above, has led to a noteworthy number of deaths. Because of this, Hank is a fugitive in his own world, or at least percieves himself as such(not likely that the sherif of Jerkwater Texas will follow him as far as another state over a fatal street fight in front of a bar). Flight is all Hank knows even in the new world, fearing even to tell anyone his name, not wishing to invite betrayal. If not for his remarkable physical strength, he would long ago have been abandoned by the other-worldly adventurers he has taken up with. With-in the party, the only real friend that Hank has is a necromancer by the name of Malice(almost certainly using Hank for his killing power). The rest of the group is clearly uncomfortable with Hank's wanton disregard for the lives of his enemies. To be the strongest, easily worth killing for.
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Post by leafrunner on May 4, 2006 7:05:57 GMT -5
Malice for lack of a better term is the son of a . He lived a life of constant travel from shabby motel to shabby motel. Eventually his moved south of the border and took up with revolutionaries. Malice lived a good bit of his life in the jungles of Central Revoltobia. Life was hard and brutal as a rebel and he seem to revel in the hardship and sufferings of others. Then one day he was coming back from a walk in the woods he heard shots he ran to the camp and hide on the edge and what he saw enchanted him completely. A black OPS team had snuck into the village and they were systematically no...not systematically it was a ballet of blood, sinew and screams them left no life remaining women, children, animals all were eradicated...all except Malice. When he finally made it out of the jungle he was proud and happy he was witness to this graceful act of beauty he wanted to tell the world,shout from the mountain tops. But no one knew..no one had heard of the massacre...the government had covered up that act of perfection...so from that point one Malice rusted no government and arbored censorship ofanykind...he aspires to be able to orchestrate slaughter as he saw in his childhood...Now he finds himself on another plane of reality with several different people he had never met, most of which he kind off still feels that way...others though he has grown to know and some he has grown to respect...More than any of the others Malice seems to identify with Sand flea as sees him as being able to do what needs to be done awaken Erynthul in this world and give him the glory he deserves!
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Post by pigdish on Sept 15, 2006 23:24:22 GMT -5
EDIT: I took out the history I posted earlier. I think it was a bit much for the time being. So I will post a short version of Pigdish.
Pigdish is marginally a Half-Orc. He is fierce in appearance due to his massive girth, body modifications, and collection of pretty much everything he was able to carry. His tribe is called Hrogrim which consists of mainly red skinned Orcs (90%), Half-Orcs (10%). This tribe is known to have fierce fighters and magic users as it shares its borders with the other four tribes. There are seven tribes of Gruumsh. These tribes consisted mainly of Orcs, and Half-Orcs, which were divided by their varying skin colors. Although they all worshiped the same god and were all brethren they didn't all get along all that often. The strife was in part due to their environment which was the bleak frozen wasteland of the north.
Pigdish has a personal hatred of Gnomes. He is extremely loyal to his party.
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Post by leafrunner on Sept 21, 2006 11:22:39 GMT -5
With that God good luck getting along with Malice LMMFAO
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Post by Dragonsrule on Sept 21, 2006 20:54:07 GMT -5
OK, as the Neutral party member, let's not have any fighting between the followers of Evil Gods.
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Post by pigdish on Sept 22, 2006 7:59:07 GMT -5
Maybe a little clarification. Pigdish hails from the Tribes of Gruumsh but he is NOT evil. He believes in the some aspects of Gruumsh but his calling is that of worshipping spirits.
On a side note, I've always seen Good and Evil and subjective ideals. What may be 'Good' to one person or people may be considered 'Evil' by others. I know this isn't how it works in D&D but that's how I like to play. Pigdish is a very nice guy, very odd but culturally fitting, and a good party member to have along.
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Dmitri
Land Owner
D&D Geeks of the World Unite!
Posts: 1,466
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Post by Dmitri on May 28, 2007 19:18:17 GMT -5
Francis Xavier, LN Human Monk
Francis grew up as Rat, a street urchin in a large city. He was picked up by the authorities and sent to a monastic school for reform.
While there he trained in body and mind, learning to control his emotional rage at his childhood, his body, and his mental faculties to perform feats others marvel at. It was during this time that Francis became intensely interested in religion, praticularly the god Ao, because of his overarching nuetrality and indifference.
After completing his initial training, Francis set out into the world to do his own reserach on Ao, trying to track down certain myths and legends he had discovered in his own researches at the monestary. He hopes to eventually journey east, to try to discover the truth of these disturbing tales for himself.
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Post by Tomas on Aug 28, 2007 7:43:28 GMT -5
I had posted this in a different thread. A little late to post but whatever. Dead, for good, as of August 2007.
History of Alasdair Fraser
Alasdair was born and raised in the holding of Baron Saxlock. Lord Saxlock, holds his lands in the name of Prince Cedric. This is a rough land with mostly herders and some miners. Alasdair’s father, Michael, was a member of the garrison. He had attained squad leader by the time Alasdair departed. His mother, Edna, was a cook in the Baron’s household.
At Alasdair’s coming of age he was chosen by the Hunt master for training. By the time Alasdair was 17 he was the assistant hunt master. Often taking guest on hunts that Lord Saxlock was not attending. One of the jobs of the hunt master and his men was to scour the region to look for interlopers. There are many active and inactive mines in the area, which provided good staging area for creatures. Goblins, Hobgoblins, and Ogres are somewhat prevalent in the area.
Alasdair left home in his 24th summer to see more of the world. The Hunt master sent a letter of introduction with him, but he never ended up using it. Instead he, initially, made his way from village to village lending a hand with wild animal and other fell beast. During this time he was in the high hills he came upon a badly wounded Telgar mountain dog defending its dead master from a Hobgoblin. The other Hobgoblins had already left with the flock. This one wanted a taste of man-flesh and paid the price for his greed when Alasdair arrived. Alasdair nursed the dog back to health and they have been together ever since.
Alasdair is known by reputation, if not by name, in the region surrounding Cedric’s lands by the inhabitants in the crofts, hamlets and villages. He tended to stay out of larger towns unless it was to have his equipment mended. He is also known, by reputation, by the landholders of the area. He has alerted many to dangers within their lands. This reputation is one of the reasons he finally moved away. Some of the “Lords” felt that they looked bad when an outsider knew their lands better than they did. Alasdair got wind of this and headed NE when he heard about children who were disappearing from a small village
Alasdair is most at-home in rocky wind swept places. He also has no real problems with being underground. Completely open spaces leave him feeling slight uneasy, probably due to the lack of a near horizon. Large populations are also uncomfortable for Alasdair. He tries to limit time spent in towns and cities.
Alasdair finds bows fine for hunting, but when moving through the rough, close terrain of home he prefers fighting with 2 weapons. Normally he carries a short spear in his strong hand and a short sword in off-hand. If possible he will throw the spear at a closing enemy and draw his long sword to continue the fight.
Alasdair is a happy congenial individual when he is with people he considers himself equal to (Herders, farmers, hunters, village folk, etc…). He always feels like he is lacking something around nobility, except on the hunt when he is in his element.
Alasdair is neutrally aligned with a strong leaning toward good and although he finds rigid justice systems burdensome he also knows that complete chaos is untenable. (Neutral, with Good tendencies)
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Dmitri
Land Owner
D&D Geeks of the World Unite!
Posts: 1,466
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Post by Dmitri on Aug 29, 2007 13:16:47 GMT -5
R.I.P. Alasdair...
Friend to Lady Liberty, fierce foe of Destruction, He ran across hill and dale, through dungeon and darkness. His Holy sword blazed light like the cold Northern ice, Till his shield-brothers failed; heart's blood shines in torchlight.
Eulogy of Francis Xavier, the grief-ridden monk
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Post by Tomas on Oct 22, 2007 14:42:42 GMT -5
Ungrim
Ungrim is a red-headed dwarf male of average height and weight.
He is dressed oddly. He is wearing a full-length leather cloak/robe (duster) open at the front. His clothes are fine looking traveling pants, vest and shirt. He also has a fine piece of cloth tied around his neck and down the front of his shirt, under the vest (a tie). This dress style comes from his homeland.
The left side of his face and neck is terribly scarred, as if burned. The scar must be larger as Ungrim moves with some difficulty. Ungrim has no armor, though he is carrying an interesting Dwarven war axe in his right hand. The axe, both blade and haft, are covered with finely etched runes and small tokens and totems swing about as he moves it.
When spoken to he replies in a strongly accented Dwarven. He seems to understand common, though he only replies in Dwarven.
More to come as you get to know him.
Tom
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