Post by Lady Winter Wolf on Apr 21, 2005 0:31:59 GMT -5
Have a favorite character you like using in your freeform gaming, post a description here for all to see, and it'll also be a good place for easy reference when gaming.
For the Guild of Thieves threads I've created, here is my elven thief/assasin: Crista Nightwing
Personal Information
Name: Crista Nightwing Player: Lady Winter Wolf
Race: High Elf Gender: Female Height: 4'9" Age: 123
Class: Thief Level: 7 Weight: 89 lbs
XP: 40,000 Alignment: Chaotic Neutral
Next Level: 70,000 Kit: None
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 29
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, leather +2 -2
Magic Armor adj. -2
DEX Defensive adj. -4
FINAL: 2
Weapon Proficiencies
Dagger
Short bow
Sword, short
Non-Weapon Proficiencies
Blind Fighting 16
Forgery 18
Set Snares 18
Tumbling 19
Ventriloquism 12
Voice Mimicry (CRE) 17
Native Languages
Common, Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 17 14 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 85% - Able to climb vertical or smooth surfaces.
Detect noise* 40% - May hear faint noises.
Find/remove traps* 70% - Skill at finding and disarming traps.
Followers - Attracts followers when a stronghold is built and name level is reached.
Hide in shadows* 65% - Grants the ability to hide in shadows.
Move silently* 60% - May move without making a sound.
Open locks* 70% - Skill at opening locks with the proper tools.
Pick pockets* 65% - Skill at pilfering small items from pockets or purses.
Read languages* - Skill at deciphering unknown texts.
Scroll Use - May use magic scrolls at 10th level.
Thieves' cant - Knowledge of the secret language of thieves.
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +25 +0 85%
Detect noise 15 +5 +0 +20 +0 40%
Find/remove traps 5 +0 +10 +55 +0 70%
Hide in shadows 5 +10 +15 +35 +0 65%
Move silently 10 +5 +15 +30 +0 60%
Open locks 10 -5 +20 +45 +0 70%
Pick pockets 15 +5 +15 +30 +0 65%
Read languages 0 +0 +0 +0 +0 0%
Inventory
Items Carried
Backpack
Dry rations (1 week)
Flint and steel
Torch x3
Wineskin
Items Readied
Dagger
Items Worn
Full armor, leather +2
Spending Money
* Copper Pieces x7
* Gold Pieces x14
* Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 9.60 pounds (None Encumbrance, 12 Movement)
Background
Crista doesn't know where she originally came from; she was sold to the Master when she was two years old, after slavers killed her elven family. When she reached maturity, she was raped by the Master, and then sent to a overly *friendly* personhouse to learn the arts of seduction. Therefore, if she shows any affection to or for a male, it is true, for it hasn't been paid for.
She was adept in the the arts of thievery and assassination also, and quickly rose in the racks of the Guild to become the Master's right hand.
For the Guild of Thieves threads I've created, here is my elven thief/assasin: Crista Nightwing
Personal Information
Name: Crista Nightwing Player: Lady Winter Wolf
Race: High Elf Gender: Female Height: 4'9" Age: 123
Class: Thief Level: 7 Weight: 89 lbs
XP: 40,000 Alignment: Chaotic Neutral
Next Level: 70,000 Kit: None
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 29
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, leather +2 -2
Magic Armor adj. -2
DEX Defensive adj. -4
FINAL: 2
Weapon Proficiencies
Dagger
Short bow
Sword, short
Non-Weapon Proficiencies
Blind Fighting 16
Forgery 18
Set Snares 18
Tumbling 19
Ventriloquism 12
Voice Mimicry (CRE) 17
Native Languages
Common, Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 17 14 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 85% - Able to climb vertical or smooth surfaces.
Detect noise* 40% - May hear faint noises.
Find/remove traps* 70% - Skill at finding and disarming traps.
Followers - Attracts followers when a stronghold is built and name level is reached.
Hide in shadows* 65% - Grants the ability to hide in shadows.
Move silently* 60% - May move without making a sound.
Open locks* 70% - Skill at opening locks with the proper tools.
Pick pockets* 65% - Skill at pilfering small items from pockets or purses.
Read languages* - Skill at deciphering unknown texts.
Scroll Use - May use magic scrolls at 10th level.
Thieves' cant - Knowledge of the secret language of thieves.
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +25 +0 85%
Detect noise 15 +5 +0 +20 +0 40%
Find/remove traps 5 +0 +10 +55 +0 70%
Hide in shadows 5 +10 +15 +35 +0 65%
Move silently 10 +5 +15 +30 +0 60%
Open locks 10 -5 +20 +45 +0 70%
Pick pockets 15 +5 +15 +30 +0 65%
Read languages 0 +0 +0 +0 +0 0%
Inventory
Items Carried
Backpack
Dry rations (1 week)
Flint and steel
Torch x3
Wineskin
Items Readied
Dagger
Items Worn
Full armor, leather +2
Spending Money
* Copper Pieces x7
* Gold Pieces x14
* Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 9.60 pounds (None Encumbrance, 12 Movement)
Background
Crista doesn't know where she originally came from; she was sold to the Master when she was two years old, after slavers killed her elven family. When she reached maturity, she was raped by the Master, and then sent to a overly *friendly* personhouse to learn the arts of seduction. Therefore, if she shows any affection to or for a male, it is true, for it hasn't been paid for.
She was adept in the the arts of thievery and assassination also, and quickly rose in the racks of the Guild to become the Master's right hand.