Post by Steve on Jun 23, 2009 17:23:08 GMT -5
This game is now looking for a fourth.
And not just any dungeon crawl.
The World's Largest Dungeon from AEG. Over 1600 encounters and maps enough to coat my entire computer nook.
The game at a glance:
A few house rules:
And the final list, important information:
Recommended skills for this campaign are as follows (Not all of you need these, just one of you (except for safety ones like Balance and Jump):
Skills that will prove useful, but aren't necessarily recommended:
Skills like Disguise, Forgery, Gather Information, Perform, Profession, Ride, and Sleight of Hand will not be used in this campaign. Don't waste ranks in them.
Post here, PM me, or e-mail me at cheesy74@gmail.com to sign up, I'll give you more information.
(also hey if this gets off the ground can i snag the OGG5 boards?)
And not just any dungeon crawl.
The World's Largest Dungeon from AEG. Over 1600 encounters and maps enough to coat my entire computer nook.
The game at a glance:
- Run with Maptool
- Once a week for 1-2 hours on sunday afternoons (time to be determined, probably will change weekly)
- Casual game, 100% attendance neither required nor expected
- Starts at level 1, will hopefully reach level 20
- 4 spots open. Hoping for a balanced party
A few house rules:
- For this campaign, the spells web, entangle, and all summoning spells are banned. (Psion spells that make astral constructs and the like are still fine)
- Wizards, archivists, and druids are permitted, but they will have a very difficult time in the dungeon.
- Any race with a level adjustment of +1 or less that has a size of Small or Medium is permitted.
- All officially published sourcebooks are permitted. This does not include Dragon Magazine or similar publications.
- All cross-class skills require one point per rank as if all players had the Able Learner feat. Their maximum rank is still 1/2 of your max class skill rank.
- Taking 20 will be very limited in its use. This will be explained more when the campaign begins.
- Roll 4d6 and reroll 1s, dropping the lowest die, for your ability scores. Hit dice: Maximum value at first level, 3/4 (round down) max at later levels. You may use your class's starting package for equipment or use the average starting gold listed on page 111 of the PHB (most sourcebooks have "as [core class]" listed as their starting gold; use this).
And the final list, important information:
Recommended skills for this campaign are as follows (Not all of you need these, just one of you (except for safety ones like Balance and Jump):
Balance, Concentration (if you're a spellcaster), Decipher Script, Diplomacy, Disable Device (most important), Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock (second most important), Search, Speak Language (Undercommon, Goblin, Draconic, and Celestial are a good start), Spellcraft, Spot, Survival, Swim (depending on route taken), Tumble, Use Rope
Skills that will prove useful, but aren't necessarily recommended:
Craft (blacksmith, etc) for repairs. You aren't leaving this dungeon.
Handle Animal: There will be animals in here.
Sense Motive: Goblins lie. It's important to know what's fact and what isn't.
Skills like Disguise, Forgery, Gather Information, Perform, Profession, Ride, and Sleight of Hand will not be used in this campaign. Don't waste ranks in them.
Post here, PM me, or e-mail me at cheesy74@gmail.com to sign up, I'll give you more information.
(also hey if this gets off the ground can i snag the OGG5 boards?)