Post by Kaber on Nov 21, 2008 14:58:48 GMT -5
Slush Elemental
Slightly humanoid, this translucent figure drips wet slush as it moves. Ice blue eyes flow from within its formless head.
Slush Elemental, Small CR 2
NE Small elemental (air, cold, extraplanar, water)
Init +4; Senses darkvision 60 ft., Listen +3, Spot +2
[Defense]
AC 15, touch 11, flat-footed 14
(+1 size, +4 natural)
hp 13 (2d8+4)
Fort +5, Ref +3, Will +0
Immune cold, elemental immunities
Weakness fire
[Offense]
Spd 30 ft., fly 15 ft. [perfect], swim 20 ft.
Melee 2 slams +3 (1d4 plus 1d4 cold plus numb)
[Tactics]
During Combat A slush elemental will concentrate all its attacks on a single opponent until it is dead.
Moral: A slush elemental will flee if reduced to 4 hit points or threatened with fire.
[Statistics]
Str 13, Dex 11, Con 14, Int 4, Wis 10, Cha 11
Base Atk +1; Grp -2
Feats Improved Initiative
Skills Listen +3, Spot +2, Swim +9
Languages Aquan, Auran
[Special Abilities]
Numb (Ex) A slush elemental’s slam attack deal bludgeoning damage plus cold damage. Additionally it saps the heat for its opponent’s body, stiffening their limbs and deals 1 point of Dex damage per successful attack.
[Ecology]
Environment Elemental Plane of Air or Water
Organization Solitary
Treasure none
Alignment Usually neutral evil
Advancement 3 HD (Small), 4-7 HD (Medium), 8-15 HD (Large), 16-20 HD (Huge), 21-23 (Huge, Greater), 24+ (Huge, Elder)
Slush elementals are cruel little beings that came into existence at the boundary of the planes of air and water. They have existed since the dawn of creation and have been a nuisance just as long. The touch of a slush elemental saps the heat from others and they delight in freezing sentient creatures alive. When slush elementals are intelligent enough to have lairs, they often decorate their lairs with the bodies of frozen victims.
Environment: Slush elementals are native to the boundary of the Elemental Plane of Air and the Elemental Plane of Water. Occasionally, a slush elemental is summoned to the material plane to serve an elder druid or they wander through vortexes in the elemental planes into a cold region of the material. They can become bond within an elemental gem by an artificer; slush elemental gems are ice blue.
Typical Characteristics: Slush elementals are roughly humanoid shape, but are composed completely of slush. Their eyes glow with an ice blue light on their formless faces. They range from 4 ft. to 40 ft. in height and between 40 lb. and 26,000 lb. depending on their size and advancement.
Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Slush Elemental Copyright 2007 by Mark Gedak. Published by Purple Duck Games.
Slightly humanoid, this translucent figure drips wet slush as it moves. Ice blue eyes flow from within its formless head.
Slush Elemental, Small CR 2
NE Small elemental (air, cold, extraplanar, water)
Init +4; Senses darkvision 60 ft., Listen +3, Spot +2
[Defense]
AC 15, touch 11, flat-footed 14
(+1 size, +4 natural)
hp 13 (2d8+4)
Fort +5, Ref +3, Will +0
Immune cold, elemental immunities
Weakness fire
[Offense]
Spd 30 ft., fly 15 ft. [perfect], swim 20 ft.
Melee 2 slams +3 (1d4 plus 1d4 cold plus numb)
[Tactics]
During Combat A slush elemental will concentrate all its attacks on a single opponent until it is dead.
Moral: A slush elemental will flee if reduced to 4 hit points or threatened with fire.
[Statistics]
Str 13, Dex 11, Con 14, Int 4, Wis 10, Cha 11
Base Atk +1; Grp -2
Feats Improved Initiative
Skills Listen +3, Spot +2, Swim +9
Languages Aquan, Auran
[Special Abilities]
Numb (Ex) A slush elemental’s slam attack deal bludgeoning damage plus cold damage. Additionally it saps the heat for its opponent’s body, stiffening their limbs and deals 1 point of Dex damage per successful attack.
[Ecology]
Environment Elemental Plane of Air or Water
Organization Solitary
Treasure none
Alignment Usually neutral evil
Advancement 3 HD (Small), 4-7 HD (Medium), 8-15 HD (Large), 16-20 HD (Huge), 21-23 (Huge, Greater), 24+ (Huge, Elder)
Slush elementals are cruel little beings that came into existence at the boundary of the planes of air and water. They have existed since the dawn of creation and have been a nuisance just as long. The touch of a slush elemental saps the heat from others and they delight in freezing sentient creatures alive. When slush elementals are intelligent enough to have lairs, they often decorate their lairs with the bodies of frozen victims.
Environment: Slush elementals are native to the boundary of the Elemental Plane of Air and the Elemental Plane of Water. Occasionally, a slush elemental is summoned to the material plane to serve an elder druid or they wander through vortexes in the elemental planes into a cold region of the material. They can become bond within an elemental gem by an artificer; slush elemental gems are ice blue.
Typical Characteristics: Slush elementals are roughly humanoid shape, but are composed completely of slush. Their eyes glow with an ice blue light on their formless faces. They range from 4 ft. to 40 ft. in height and between 40 lb. and 26,000 lb. depending on their size and advancement.
Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Slush Elemental Copyright 2007 by Mark Gedak. Published by Purple Duck Games.