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Post by grond on Aug 17, 2007 15:32:54 GMT -5
Ludrud Windrock Male Dwarf, middle aged Neutral/Good Deity- Sylvanus HP 62 Speed- 30ft Base attack = 6 AC 19 (10+ 6 armor +3 shield) base save fort = 7 (+2) ref = 2 (+2) will = 5 (+3) Str 14 Dex 10 Con 14 Int 12 Wis 16 Cha 10
Equipment Weapon- +1 Keen Scimitar (+1), 1d6 +3 crit 15-20 X2 attack +9 (12 mounted) 4lbs Weapon- +1 Glaive, 1d10 +4 crit X3 attack +8 (9 mounted) 10lbs Armor- +1 Dragon hide breast plate, ac +6 max dex +3 check penalty -3 25lbs Shield- +1 heavy darkwood, ac +3 5lbs Clothes 6lbs Boots of springing and striding Ring of sustenance Military saddle 6th lvl druid 2nd lvl fighter 1st, 3rd, 4th, 5th, 6th, 8th lvls in druid 2nd lvl and 7th lvl in fighter skills (51 points) max ranks druid= 11 max ranks fighter = 10 Climb 8 ranks listen 8 ranks spot 8 ranks survival 10 ranks swim 10 ranks ride 3 ranks handle animal 5 ranks Wild empathy +8 (2 for handle animal) feats (2 fighter, 3 normal) Track Endurance Mounted Combat Trample Lightning reflexes
Wild shape 2/day nature sense woodland stride trackless step resist nature's lure
Spells 0 (5/day)
1 (4/day)
2 (4/day)
3 (3/day)[rand=10770753786561649745725152180872721818013167370210031965076949516114]
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Post by grond on Aug 17, 2007 15:38:09 GMT -5
Animal companion
Grappa- Bactrian camel HP 56 Base attack +5 Attack- bite +10 damage = 1d4 + 2 AC 23 (10+4 dex +6 natural -1 size +4 barding) Large Speed 40 ft Str 20 Dex 18 Con 17 Int 2 Wis 11 Cha 4 Base saves Fort +5 Ref +5 Will +2 Skills Spot +7 Listen +7
Feats- Alertness Endurance Improved natural armor
Specific purpose Combat riding (Come, Down, Heal trained by druid previously/ Attack, Defend, Guard as bonus tricks) Equipment +1 Dragon hide light barding (studded leather)- +4 AC, max dex +5, [rand=32735660221198426280818851915762395959083825686498048664065849745]
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Post by grond on Aug 17, 2007 15:40:24 GMT -5
DESCRIPTION Height 4'5" / Weight 178 lbs Ludrud Windrock has pale blue eyes, nearing a grayish tint. He is taller than most dwarves, but still stocky and round. His hair is a slightly red brown, although spotted with gray at its wispy ends and balding near the crown of his head. His skin is the color of maple wood, but the texture of a leather shoe and his face is obscured by a long and wild beard. Dressed in robes of grey/green and sand-flecked beige with a dull tiger-striped orange hood, he blends seamlessly with the underbrush of the forest in the late morning sun. His robes conceal the ivory/white plates of his armor, fashioned from the skins of a slain white dragon. Typically, a large wooden shield stays strapped across his back, and fiercely curved scimitar rests in his belts. He carries a glaive like a walking staff and leads Grappa along behind him. ORIGINS/HISTORY Although for character construction I had to take the 1st level as druid, Ludrud began his adventuring career as a would be soldier in a dwarven army. Early on, his unit was stranded by snowstorms in a mountain pass. Beset by winterwolves, the small military force held a crude fort for several days before being overwhelmed. During the fighting, a landslide pulled Ludrud away from the battle in which his comrades were rumored to have perished. Although he was delivered from his certain demise, Ludrud was lost in the wild. After years of struggle, the dwarf was able to find harmony with the world around him and soon discovered the secrets held by the natural order, gradually growing into a defender of the wild places of the world. 80 long years after being torn from the civilized order of Dwarven culture, driven by an unstoppable wanderlust, Ludrud drifts about the world in the hopes of learning all of its secrets. GRAPPA After long years in the wild, Ludrud began to befriend the creatures he would meet there, bringing one along now and then as a guide or helper in strange lands. Several years ago, while wandering in an arid mountain range, the dwarf discovered a magnificent and bizarre creature dwelling in the rocky inhospitable foot hills of the region. The bactrian camel carried itself with a steady, sturdy and hardy nature that perfectly embodied the ideals of his own kindred. Taking this to be a moment of destiny revealed, Ludrud quickly tamed the beast to be his faithful comrade. Grappa stands a little taller than a man at the shoulder and is covered in a short sandy-brown fur. Vying for his most distinct features are the two humps capped in tufts of dark fur that crown his back and the rich navy blue scaled mantle that adorns his body, a gift after Ludrud participated in the slaying of a blue dragon.[rand=355294197783862368822589951256895813288287018124107219414440587]
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Post by grond on Aug 17, 2007 15:41:10 GMT -5
Spells 0 lvl (5/day) Create water x2, Purify food and drink, Resistance 2x 1 lvl (4/day) Cure light wounds, Speak with animals, Jump, Longstrider 2 lvl (4/day) Wood shape, Tree shape, Bull's Str, Spider climb 3 lvl (3/day) Sleet storm, Call lightning, Water breathing[rand=732866035104630635859718411709374340387660277548635132265346165884]
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Post by grond on Aug 17, 2007 15:58:28 GMT -5
[dice=6][dice=6][dice=6][dice=6] 11[rand=7125281605581767418623371485171540057359039143486502508228945162]
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Post by grond on Aug 17, 2007 15:58:58 GMT -5
[dice=6][dice=6][dice=6][dice=6] 15 11 11 13 11 13 Not great but I think it can work [rand=481728073678640469723685318955868856150631770239900498299337021324]
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Post by pigdish on Aug 17, 2007 20:00:35 GMT -5
Nice, looks like a cleric?
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Post by grond on Aug 17, 2007 20:26:43 GMT -5
Fighter druid, I just need to find a players handbook and DMs guide to finish him.
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Post by galadon on Aug 19, 2007 8:12:46 GMT -5
Pointing out one thing in case you miss it. Druids in 3.5 have spontainious casting of summon natures ally. This means you can replace any of your daily spells with a SNA of the same level.
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Post by grond on Aug 19, 2007 10:25:39 GMT -5
I would have missed as I can't get a hold of my houses copy of the players handbook. I'll sort this character out later on today
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Post by galadon on Aug 19, 2007 10:30:22 GMT -5
Its one of those things people miss. I did at first but I had time to read at work.
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Post by grond on Aug 21, 2007 16:37:03 GMT -5
Camel's hit points [dice=8][dice=8][dice=8][dice=8][dice=8][dice=8][dice=8] 35 +21 for constitution total 56 Are we rerolling 1's on hit points? several of the other games are, only reason I ask. That and that is one below average hp roll
Ludrud's HP [dice=8][dice=8][dice=8][dice=8][dice=8][dice=10][dice=10] so 38 +8 for 1st lvl is 43 and then add on 16 for constitution total 62. Rerolling 1s would kick booty yeah rerolls [dice=8] for the camel [dice=8][dice=8] for me[rand=65860526004697432111798526080380032692161300870169392960050454671]
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Post by grond on Oct 4, 2007 21:13:43 GMT -5
lol, I think I asked the same thing about rerolling the 1s. Can't wait to meet this guy he looks cool.
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