|
Post by MjolnirH on Oct 13, 2005 3:10:28 GMT -5
<blinks>
What?
<looks from the juggling halfling to the doors>
Oh
<leans club up against the wall>
Here mighty mage, let me give you a hand with that.
<grabs the ring that Sim is hanging onto, sim may note some rancid BO at this point, and pulls mightily>
|
|
|
Post by Lady Winter Wolf on Oct 13, 2005 4:02:01 GMT -5
*Hendrick's strength proves mighty indeed, for with a great creaking, the doors begin to inch open.*
*Your nostrils are assailed by stale, damp air from the darkness below. The light from the hallway illuminates the top step leading down into the dungeon. Upon it you can make out the shape of a large wolf, sitting on its haunches, as if it has been waiting....just for you. Everything past the wolf is in utter darkness. You pause after the doors swing open, and the wolf addresses whom she can see, in a voice that is harsh with an animalistic growl, and yet feminine sounding.*
"I’ve been waiting for you. Though I will be your guide from time to time, it will be your own wits and skills which will tell the true tale."
*Standing up and stretching, she motions with her head towards the darkness. She again begins to speak, *
"Along the walls, on both sides, you will find torches every 10 feet, leading down into the dungeon. The walls are roughly cut stones, covered in lichen. Cobwebs hang densely from the ceiling and walls, leading down some 40 feet. Moisture has seeped in from the outside over the years, so it can be rather slick, with a thick green slime in some areas. As you can see, no one has been through this passage in many years. There have been some before you, but they have never returned. So your journey begins........."
*The she-wolf turns, running down the steps and fades into the darkness of the stairwell.*
modified by MH cause my character's name is Hendrick, NOT Hendick
|
|
|
Post by rincewind on Oct 13, 2005 8:16:52 GMT -5
As the wolf's head appears in the door, Nick is startled and drops his tools on the floor. Quickly gathering them up, he considers this new turn of events. He knows he can do nothing to the door in terms of brute strength, so stands back while the tall folk handle it.
After the wolf finishes speaking, he thinks to himself-
Noone returned, eh? Which means that all their valuables are here in addition to whatever this dungeon had in the first place. With these two to fight the monsters and me to overcome its natural defenses, this could be quite profitable...
"Please, sirs, allow me to go first." He begins to move past them so that he can disable any traps waiting for the unwary- and he knows few as unwary as that mage.
|
|
|
Post by MjolnirH on Oct 14, 2005 0:31:57 GMT -5
<Hendrick places a hand on his holy coin pendant and whispers a prayer to Tymora.>
[glow=yellow,2,300]Sweet Lady Luck, grant us your light so that we may see what ills your sister has cast for us.[/glow]
<Hendrick's war club glows with a soft golden light, hopefully breaking the dark of the stairs.>
|
|
|
Post by Lady Winter Wolf on Oct 14, 2005 0:47:19 GMT -5
*Hendrick's lit club allows the adventurers to see all in a 30' radius, and it is as the wolf has described it....stone covered with lichen, green slime making the steps slippery. The light makes it easier for Nicholas to proceed with his trap checking, and there are none found in the first 10' (assuming he is moving 10' per round).*
|
|
|
Post by Kaber on Oct 14, 2005 2:07:04 GMT -5
Sim has but a moment to utter a strangled yelp as the head appears then disappears again. Or was it the barbarians strong odor. In any case, Sim pulls himself up haughtily and grabs his staff as the halfling slips past them and to the first steps. The wolfish voice speaks again and Sim listens intently untill it departs.
"Hmmmm, yes, well, an illusion no doubt. A bit of Audible Glamour and prestadigitaro, we have a talking wolf that can pass through walls. Very well done, I must say. Still, best to be on the safe side. You see now don't you? What I said of doors? Not at all the innocent things you think them to be, eh? heh heh, oh no, and mind you these are not the fearsest by far. Oh no, why I remember....." Sim trails off in a long winded story about a Pixie and a Wombat that must have had something to do with doors but that point is utterly lost. Sim follows the Rogue down the stairs all the while telling his tale and occasionally sampeling bits of moss, mold, and slime along the way.
|
|
|
Post by MjolnirH on Oct 14, 2005 3:54:26 GMT -5
<Hendrick staring in abject horror as the mage "samples" the molds and slimes, fails to note a particularly slimy spot on the stairs. His legs shoot foward out from underneath him>
Ahhhhggggg!!!! Basheeba be damned!!!
<and down the stairs he goes, sitting akwardly upon the slimy steps his rump hitting every stair on the way down. and as to those in front of him.....>
|
|
|
Post by Lady Winter Wolf on Oct 14, 2005 4:21:30 GMT -5
*Buuur-rummp, buuur-rummp, went Hendrick's arse upon each stone step, with feet outstretched, he first booted Sim who went flying downwards upon poor Nicholas. Together they began rolling down the steps, Sim's robes wrapping round them both, tighter and tighter. Snickerpuss could do naught but hang onto Sim's hair, swinging to and fro, barely missing the walls.*
*At the 30' mark, an audible click is heard as the two thump upon the step.*
*The mechanism, triggered by Sim and Nicholas activated a reversed, miniature portcullis, that rose out of the floor at an angle to impale anyone foolish enough to descend the stairs in darkness. Its metal and spiked ends rusted from age are angled upwards towards the stairs, however, Sim and Nicholas barely managed to roll under, and not impale themselves. Sim, however, has lost his staff, which found its way through the bars of the portcullis, and now sits on the floor beyond his reach.*
*From within the darkness, a shimmery movement comes forward and the she-wolf becomes visible. She carries in her mouth a skeletal arm, the hand still grasping the owner's sword. She stops, drops it at her feet and addresses the party.* "Well, I see no fresh meat for me yet, the pickings are getting rather slim as you can well see. But then again, your adventure has only just began."
*Just at that moment, Hendrick, who had picked up speed on his downward trek slammed both feet into the spiked ends, impaling them both....deeply. The lit club flies from his hand and skids across the floor beyond the portcullis.* "Then again, " *she started to say as she perused the cleric and his bleeding feet* "the night is young, and looking more productive. But I digress........."
"You are now at the entrance to an "L" shaped room, this being the bottom portion of the "L". Up top, you will see, a door on the far western wall. To your immediate right, towards the eastern wall, there is visible: 5 glass vials, a silver dagger, mace, a short sword with a ruby in the hilt" *She gazes at Hendrick and Sim with apparent annoyance.* "and someone's staff and another's club just went skidding past me, and for some unknown reason, there are gold coins floating about the area."
"I'll await you further on, oh, good luck getting over the portcullis, the spikes can be nasty. I advise you not to let your skin get nicked in the slightest." *She then picked up the arm bone once again, and moved off into the deep shadows.*
|
|
|
Post by MjolnirH on Oct 14, 2005 4:39:59 GMT -5
<Hendrick roars in pain as his feet are impaled by the spikes.>
<through gritted teeth> Damn you Mariana, Tarmon is dead must the Darkclouds still suffer for his foolish pride!!!!!!
<Hendrick began the slow painful process of extricating his feet from the spikes, as he does so he winces from both the pain and in seeing his new adventuring companions swaddled tightly within the wizard's robes and jammed in-between the stairs and where the portcullis had come up from the floor.>
|
|
|
Post by rincewind on Oct 17, 2005 20:48:22 GMT -5
With much wiggling, Nicholas struggles and manages to remove his dagger from its sheath with his left hand. He then carefully cuts away at any robes between him and freedom. "Damn mages, I told them wearing dresses would get them killed, but Noooooo..." he mutters.
When his head is free of its wrappings, he begins curiously examining the portcullis trap. "Been years since I've seen one of these. Tsk tsk, I see they weren't keeping it oiled, no respect for craftsmanship these days," he says, as he continues cutting the fine robes.
|
|
|
Post by Kaber on Oct 18, 2005 1:43:47 GMT -5
*Sim, hearing the sound of ripping cloth protests in a muffled voice*
mmm. may. Mut woo woo wink woo wre woing wiff wy wobe!, Whut's wood wulth wor wutting.. mmmffffff, wop wutting wy wobe!
*Sim struggles to free himself, tearing his robe further and succeeds in banging his head on a stone step.*
*Sinckerpuss, meanwhile, finds room between the Rogue and the bars and tenetavly sniffs the air beyond.
|
|
|
Post by Lady Winter Wolf on Oct 18, 2005 2:35:03 GMT -5
(OOC: the spikes of the portcullis are equal to the height of the 3rd step; approximately 2 feet high, which MH's character is sitting upon. The portcullis can be climbed over, the spikes are extremely rusty, and not poisoned.)
|
|
|
Post by MjolnirH on Oct 19, 2005 2:55:03 GMT -5
<Hendrick bites his bottom lip drawing blood as he carefully removes his boots to inspect the wounds. He then takes a clean cloth from his healers bag and begins to clean his feet with water from his wineskin. When that is accomplished he says a prayer of healing for each of his feet.>
[glow=yellow,2,300]Lady Tamora send your healing kiss into your servant's wounds so that I may live to break your sister's curse.[/glow]
<Still wounded, but in no danger of bleeding to death or puncture wound infection Hendrick puts his still sore feet back into their boots.>
|
|
|
Post by rincewind on Oct 19, 2005 7:48:33 GMT -5
The halfling cuts away the rest of the robes entangling him enough to wiggle out of them. The spikes of the portcullis are rather high in relation to himself, but he believes that he can scale them without a problem. Using some cut robe pieces to attach to the spikes for balance, he begins climbing over.
But he remembers how he got behind the bars to begin with and hesitates long enough to make sure neither of his companions are currently a threat.
|
|
|
Post by Lady Winter Wolf on Oct 23, 2005 11:11:14 GMT -5
*Hendrick's prayer begins the healing process to the wounds on his feet, but it will be a slow process, so he will be hobbling around for 2 hours.*
*Nicholas successfully scales the portcullis, without impaling himself, and makes it to the other side. At his feet he will find Snickerpuss, sniffing the air, but not able to identify anything of a "bad" nature. With their backs to the portcullis and stairs, the room previously described is to their right.*
*Sim is still lying under the portcullis spikes, almost naked from having his robes "sliced and diced".*
|
|