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Post by Challenger on Nov 26, 2007 14:11:33 GMT -5
Sorry guys caught alittle off guard by combat, thats the last spell I need to actualy hurt something that size, charging in next round.
Challenger
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Post by pigdish on Nov 26, 2007 15:53:35 GMT -5
Ok, so your round 1 action was to cast Shield and Round 2 action would be casting Bull's Strength. Make sure you roll your Initiative for Round 2 so I can keep the actions in order.
Thank you.
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Post by Vandyr on Nov 26, 2007 17:24:44 GMT -5
Slightly confused. I thought Ludrud and Vandyr were ahead of the rest of the group. Did they catch up or land near us when they fell? That was the whole reason why I wasn't posting anything.
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Post by pigdish on Nov 26, 2007 17:58:29 GMT -5
You and Ludrud were ahead of the party when you spotted Malic in the vines. Soon thereafter Marteen and Xander fell from the sky near your location of the vines. The party then had regrouped healing and making preparations to leave. That's when this freakish creature attacked.
I hope that clarifies things.
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Post by grond on Nov 27, 2007 20:47:10 GMT -5
OK, I missed a couple of days there. Unless, in that first round, the Athaches were less than 15 ft away, Ludrud casts Call Lightning. My understanding was that Ludrud approached the clearing, and then twiddled his thumbs until the the giants appeared, I just wanted a contigent action in case the attacked me, I'd much prefer that the spell be cast instead. It doesn't make a lot of difference either way.
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Post by pigdish on Nov 27, 2007 23:05:22 GMT -5
The Athach is huge so it's taking up a lot of space. You were more than 15 feet away but less than 35.
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Post by Vandyr on Nov 28, 2007 6:43:31 GMT -5
Is the same true for Jaehr? If so I need to add another +1 to damage and attack roll for my last post from Point Blank Shot (not like the attack roll bonus will do much).
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Post by pigdish on Nov 28, 2007 7:31:37 GMT -5
Yes, it would be the same for Jaehr and the missed shots wouldn't have hit even with the +1.
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Post by pigdish on Nov 28, 2007 7:36:38 GMT -5
I also wanted to add that the creature has a 15 foot reach but I'm choosing to ignore AoOs on those of you who are moving into its threat area.
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Post by pigdish on Nov 28, 2007 11:25:01 GMT -5
Please roll all skill checks or necessary rolls. No matter how good you are a roll of 1 is always a failure.
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Post by Rincewind on Nov 28, 2007 11:36:57 GMT -5
Please roll all skill checks or necessary rolls. No matter how good you are a roll of 1 is always a failure. No, it isn't. Says so quite specifically in the Player's Handbook, there is no automatic failure on 1's for skill checks. They figured it was quite stupid for, as an example, a very nimble thief to stumble 1/20th of the time when walking over a mildly slippery surface. Excerpt follows. "To make a skill check, roll 1d20 and add your character’s skill modifier for that skill. The skill modifier incorporates the character’s ranks in that skill and the ability modifier for that skill’s key ability, plus any other miscellaneous modifiers that may apply, including racial bonuses and armor check penalties. The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure." You might want to note that this also prevents someone with one rank in Open Lock from rolling indefinitely and opening a DC 40 lock with a natural 20, so it works both ways.
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Post by pigdish on Nov 28, 2007 12:34:47 GMT -5
It may not be a written rule but I've always had groups that used a 1 for failure. You can call it a house rule I suppose. But if people want to keep the "official" rule then I'm cool with it.
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Post by Challenger on Nov 29, 2007 5:09:45 GMT -5
I thought it was an official rules myself, must have been something I carried over from AD&D without noticing.
I'm happy either way to be honest
Challenger
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Post by MjolnirH on Nov 29, 2007 6:20:00 GMT -5
I am with the a 1 is failure rule
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Post by Vandyr on Nov 29, 2007 7:46:54 GMT -5
I was taught and always played as if 1 was an automatic failure.
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