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Post by Challenger on Apr 14, 2008 17:14:32 GMT -5
These penalties to my dice throws. Can they be fixed by restoration spells like regular temporary ability point damage?
Also I assume that while the magic shops sell scroll paper they don't actually sell even level 1 scrolls?
Challenger
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Post by pigdish on Apr 14, 2008 17:35:41 GMT -5
The penalties are more to illustrate the damage to your physical body thus will go away in time and rest alone. So the short answer is no, spells won't make it go away.
You can find a few level 1 scrolls from a limited selection.
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Ok, I need to know where the initial discussions and then with Jaehr and the rest of the party is taking place. It has been approximately two hours since Gibson was released and it is now around mid-afternoon.
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Post by Vandyr on Apr 15, 2008 4:26:39 GMT -5
I'm pretty sure we didn't actually move when Jaehr came into the conversation. He tried to move everyone, but Gibson heading off made him blurt it out then and there. Now where the initial discussion started? I have no idea.
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Post by Antioch on Apr 15, 2008 7:39:48 GMT -5
I think we posted that we moved just outside of town. We would have just been on the outskirts for this disscusion.
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Post by Challenger on Apr 15, 2008 7:41:58 GMT -5
The penalties are more to illustrate the damage to your physical body thus will go away in time and rest alone. So the short answer is no, spells won't make it go away. Thats the sort of damage a restoration spell is suppost to fix. But if its beyond the spells power then thats that, just have to work my way round the problem as best I can. Challenger
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Post by Challenger on Apr 16, 2008 12:57:15 GMT -5
You know I'd forgotten zone of truth was a second level spell.
Challenger
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DM
Braggart
Master of Disaster [M:0]
Posts: 68
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Post by DM on Apr 21, 2008 6:48:24 GMT -5
Jaehr and Gibson roll a Survival check please.
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Post by Antioch on Apr 22, 2008 11:44:44 GMT -5
Jaehr forgot his survival check
Also, welcome back Dragonsrule!!
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Post by pigdish on Apr 22, 2008 12:38:00 GMT -5
Yeah, I noticed that and hopefully he will add it soon. I'm waiting for Tripbang.
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Post by Antioch on Apr 22, 2008 14:29:41 GMT -5
Tripbang, can you sneak up and coupe de gra the kobold?
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Post by Vandyr on Apr 23, 2008 4:21:23 GMT -5
Yeah I'm retarded. Added it to my last post.
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Post by Antioch on Apr 23, 2008 8:23:32 GMT -5
((LOL, no rolls needed against that kind of damage to a feeble Kobold. Give me a really good search check while you are at it. And you are correct there was more the kobold could have offered were he alive.)) Yeah, like yelling and alerting the other kobolds. I forgot I took draconic...I might have been able to communicate with him. Oh well...nice hit Tripbang.
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Post by pigdish on Apr 24, 2008 6:20:04 GMT -5
Talking should always be an option. If it doesn't work you can fight. But if it does work you save: Damage to self, gain information, save spells (components), possibly gain new allies, save potions, and save gold.
I'm just pointing this out and it is not intended to be a critique of any person's actions or related to our game.
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Post by Challenger on Apr 24, 2008 7:51:18 GMT -5
Its an enemy we've been hired to kill. Why bother talking?
Challenger
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Post by Rincewind on Apr 24, 2008 9:09:58 GMT -5
Godric, My LGG2 character, believes in killing first and asking questions later. Of course, when you're a multiclassed cleric of Wee Jas, you have a few more options for questioning the dead than Tripbang has, heh.
Yeah, I rather wanted to question the poor sod myself, but *shrug*
I'll have to break out the ol' sap and knock some more of these guys into oblivion so you can question them later.
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